3/30/2023 0 Comments Monark review game![]() ![]() ![]() The puzzles in this game bounce between being yawn-worthy or being so obtuse that Zelda's Water Temple is a joke. If you are planning to play Monark, either get a notepad and pen ready or download an easy-to-use note-taking app. The game's exploration was like a nightmare It's disappointing that these short parts of the game had such amazing music, as the rest of the game's soundtrack didn't leave an impression. The best part about battles is the amazing music tracks that play during boss fights. Despite being front and center at the beginning of the game, it doesn't feel essential in battle. There's also an Ego System that is leveled up by battling, taking psychology quizzes, and collecting Altar Egos. Other types of items that stop status effects and restore health aren't as easy to come by and have to be bought from Vanitas using SPIRIT points. ![]() While the Mad Gauge could have been a fun mechanic, it was pretty easy to keep it under control with the free mental stabilizers available from the clinic. When hit by an alerted unsettled, your gauge will jump significantly. While you're exploring, your phone could also start constantly ringing, which will attract the unsettled. If the gauge fills up, you're sent to the infirmary. ![]() Monark's unique systems fall flatĪ key feature of the game is the Mad Gauge that increases by using authority attacks and also as you spend time in the fog. The other characters are typically underleveled, and the rotating door of partners made it much harder to learn strategies. You can't really lead with the protagonist because if he gets knocked out, it's game over. It's also sad that despite the huge list of abilities that my team could unlock, I felt limited. Most of this was spent moving around the field or watching the enemies decide to literally do nothing. Image via NIS Americaīy around the fourth chapter of the game, I found myself spending at least ten to twenty minutes grinding enough SPIRIT to level up just a few skills. This means that instead of using the experience you earned from defeating the last boss to level your character and units, you are pouring it all into your new ally. It also hurts that you get new party members constantly throughout the game, and they all come in at level one. These extra numbers are found in hidden notes, as dialing on your own will usually pit you against overpowered enemies.Įxperience wouldn't be a problem if past battlefields didn't significantly jump levels with each new area. You must go out of your way to dial numbers to trigger additional battles. You will quickly find that you're not earning enough experience to make it through the game. There are only three fights, including the boss, that you are forced to deal with during each chapter. The battles are slow even when using the fast forward option, and they get longer with each chapter of the game. Never have I felt as at odds with a battle system as I do when playing Monark. I've played a lot of JRPG's including budget titles like Crystar and more renowned titles like Persona 5. The battles will make or break the game for you To escape, players must learn to control their newfound powers and fight hordes of skeletons in turn-based strategy battles. Players take control of a character with amnesia, who is trapped in his high school by a magical barrier. Monark has a very rough start that many players may not be able to get past, especially if they care about graphics. Of course, there are some huge differences between these three franchises. If you have ever played an older Persona or Shin Megami game, then Monark will instantly feel familiar. Monark is a game by FURYU, made with the help of former Shin Megami Tensei devs. ![]()
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